Thursday, August 4, 2011

Chaos Gaming Article by Charles Vassey, 1992

As a fan of Charles Vassey's game "Unhappy King Charles" I enjoyed reading this article, which he penned way back before the first CDG was released.
"The formation matrix also has other typical Chaos trends, it is quick, has good "design for effect" elements and emphasises what you (as commander) can and cannot control. Of course many Ordered Gamers cannot accept that as commander you could not choose the best tactics (say in a card draw system) but then many Chaotics believe medieval armies to be only marginally controlled by their titular commanders. I do not espouse either argument here, but simply note that both can be accommodated by using the appropriate mechanism."
This was two years before "We the People", the first CDG.  Certainly the CDG has done a lot to make Chaos Gaming more streamlined and fun, as evidenced in Unhappy King Charles.

Maybe I will pick up a copy of Custer's Luck, which is referenced in the article.  I like the concept.

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